![]() With Warhammer 2, Creative Assembly have found a way to have their cake and eat it too. Previous games in the series have found focus in different ways - Attila uses the devastation wrought by the Huns, while Shogun 2 uses its limited landmass - and those that haven't directed the players' experience at least a little have often collapsed under their own weight. Warhammer 2 is massive but like the best Total Wars - Shogun 2, Attila and post-DLC Warhammer - it's blessed with a focus that keeps the titanic scale of the campaign and battles from becoming too exhausting. It was touch and go for a bit, though, which is fairly typical of Creative Assembly’s bloodthirsty sequel. Reinforcements made it in time, slaughtering the rats and warriors by their hundreds. Total War: Warhammer 2 is a race, and it's an utterly savage one.įrom the safety of the other side of that campaign I can tell you that I survived. Army, after army, after army, all attempting to stop the ritual. By land and sea they arrive, this howling mass of warped warriors and chittering rat-men. In two more turns, Skaven and Chaos armies will be at the gates. ![]() In three more turns, the ritual will be complete, and I’ll be one step closer to controlling the Vortex that holds the forces of Chaos at bay.
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